
Magvarius Deinos, Grand Dragon Pentarch of Inferno
2021GB04-001
Q.
Can this card’s "Blazing Incineration" ability (“Choose up to 1 enemy unit, up to 1 enemy set card, and up to 1 card in your opponent's graveyard. Remove them from the game.”) be used when the opponent has no units in play, no set cards, and/or 0 cards in their graveyard?
A.
Yes, this ability can still be usd.
"Blazing Incineration" is an ability that allows you to choose up to 1 card each from your opponent’s units in play, set cards, and graveyard (for a maximum total of 3 cards) and remove them from the game. “Choose up to” means you can also choose 0 cards.
Fell Dragon Quadrarch Zakator, Deathshade King
Q.
Does this card’s 【CNT】 ability (“If you do not have a {Deathshade or Darkness} card in your damage zone, deal 2 damage to you.”) deal damage to you unless you have both a {Deathshade} card and {Darkness} card in your damage zone?
A.
No, you don’t take damage from this ability if you have at least 1 card in your damage zone that has either the {Deathshade} or {Darkness} attribute.
Deathshade Apostle Zeireg, Frostland Witness
Q.
Can this card’s "Throat Slasher" ability (“If your opponent has put a unit into play during your turn, then for the rest of that turn, you may special summon this from your hand as an instant action.”) be used as an instant action as soon as the opponent adds a card or ability to put a unit into play during your turn into the gate?
A.
No. You cannot play this ability until after the card or ability to put your opponent’s unit into play fully resolves, and an enemy unit has actually entered play during your turn as a result. Once that happens, then you can play this ability as an instant action.
Q.
This card’s "Twilight Ritual" ability is written as follows: “When this enters play through a "Sigrún" ability, special summon 1 non-legendary {Reginleif} unit of level 1 or less from your graveyard. At the end of a main phase, destroy this and the unit special summoned by this effect”. If you used «Parzival» to prevent the destruction of the unit that was special summoned through this ability, does it still get destroyed when the next turn’s main phase ends?
A.
Yes. As long as that unit remains in play, its destruction will continue to be triggered whenever the main phase ends in subsequent turns.
Melror, Keeper of the Godlock Dungeon
Q.
If you use this card’s "Overkill Buff" ability (“Standard Action: [Exhaust this.] Until the end of turn, your ruler's ATK becomes 5 and it gains Breakthrough.”) to change your ruler’s ATK to 5 and then use «Soulforge Aura» to add +3 ATK, what is the final ATK value of your ruler?
A.
+3 is added to the base ATK of 5, for a total of ATK 8.
In addition, the ruler will still have Breakthrough.
Q.
If you use «Soulforge Aura» to increase your ruler’s ATK by 3, then afterwards use this card’s "Overkill Buff" ability (“Standard Action: [Exhaust this.] Until the end of turn, your ruler's ATK becomes 5 and it gains Breakthrough.”), what is the final ATK value of your ruler?
A.
The previous ATK value of your ruler is overwritten by the effect of the "Overkill Buff" ability, so your ruler will have ATK 5.
Q.
If you have 2 copies of this unit in play, do their "Mana Channeling" abilities (“As you play an event, it costs 1 less resource to play (it cannot be reduced to less than 1).”) stack to reduce the cost of playing events by a total of 2?
A.
Yes, events you play will cost 2 less resources.
Experimental Powersuit "Tsukikage"
Q.
if a ruler that is geared up into this card deals damage to an opponent’s ruler and as a result, the total combined damage of both players becomes 14 or more, does this card’s gear ability "Death's Threshold" (“If the combined total number of cards in both players' damage zones is 14 or more, this gains Double Attack.”) kick in, allowing the attacking ruler to ready itself through Double Attack?
A.
No, the attacking ruler will not ready itself.
In order for this ability to be triggered, the combined total damage between both players must be 14 or more when you declare the geared up ruler’s initial attack.
Deathshade Apostle Goral, Deathspeaker Saint
Q.
Can you use the 【CNT】 abilities of cards placed in the damage zone by this card’s "Deathshade Hex: 'Awakening of the Lost'" ability?
A.
No, since these cards are being placed in your damage zone directly instead of being dealt as damage, you cannot use any 【CNT】 abilities on them.
Q.
Can you use the "Quantum Superposition" ability of a «Schrödinger, the Cat Out of the Box» placed into your damage zone by this card’s "Deathshade Hex: 'Awakening of the Lost'" ability?
A.
Yes, you can.
Q.
When you play this card while you have an allied «Xiannu of the Three Sisters» in play, can your opponent use this card’s "Dimensional Gate" ability (“Your opponent may special summon 1 unit of level 2 or less from their graveyard.”) to special summon a unit?
A.
No, they may not.
Luca Reihart, Swordsman of the Sacred Blade
Q.
If you have a combined total of 4 cards named «Swordsman of the Sacred Blade» and «Luca Reihart, Swordsman of the Sacred Blade» in your graveyard, then does this card’s "Fiendsbane" ability (“This gains +1 ATK for each "Swordsman of the Sacred Blade" card in your graveyard.”) grant +4 ATK to this card?
A.
Yes, this ability counts the total number of cards in your graveyard that includes "Swordsman of the Sacred Blade" in its card name. If you have 4 such cards, then this ability grants +4 ATK.
A7 "Queen of Hearts" the Judge
Q.
When you use this card’s "All ways are my ways" ability (“- 【Turn 1】: At the end of a combat where this was the attacker, you may choose 1 allied unit in a defense zone and have it swap places with this.”) after this makes an attack, if you swap this card in an attack zone with an allied unit in a defense zone, does that allied unit become ready?
A.
Yes, the chosen allied unit is readied and placed into the attack zone where this card used to be.
Q.
When playing this card’s "Silverback Rampage" ability (“ - 【Turn 1】 - Instant Action: [Destroy 1 allied unit and discard 1 card from your hand.] Ready this.”) by destroying an allied «Anubis Lookalike» as part of the cost, does this ability get added to the gate first, followed by the "Afterlife Judgment" ability of the «Anubis Lookalike»?
A.
Yes. In this scenario, the two abilities would be added to the gate in the order of "Silverback Rampage" first, then "Afterlife Judgment" (so "Afterlife Judgment" will resolve before "Silverback Rampage").
Q.
As you try to put this card into play, if you return this card to your hand through its ability, does that count as this unit having entered play?
A.
No, it has not entered play.
It returns to your hand without actually entering play.
Q.
If the face down card put into play by this card’s effect is flipped face up and revealed to be a unit other than «Moonlit Werewolf», does that unit still remain in play?
Also, is it possible to use any of that unit’s abilities which are triggered “when this unit is normal/special summoned” or “when this unit enters play”?
A.
Yes, the revealed unit still remains in play even if it is a unit other than «Moonlit Werewolf».
However, it is merely being turned face up while already in play, so this does not count as entering play. Hence, any abilities on that unit which trigger “when this unit enters play” or the like cannot be used.
Q.
While the “your ruler can directly attack your opponent's ruler” portion of this card’s "Just believe you can fly!" ability is applied due to you winning the game of Rock-Paper-Scissors, are you able to attack your opponent’s ruler with your own ruler regardless of whether there is an enemy unit in your opponent’s defense zone?
A.
Yes, your ruler can choose to attack the opponent’s ruler.
Instead of attacking your opponent’s ruler, you may also choose to have your ruler attack any enemy unit in the defense zone as normal.
Gashadokuro Mk.II "Hellbreaker"
Q.
When choosing a unit in a defense zone with this card’s "A Single Perfect Cut" ability (“When this attacks the center column, you may choose 1 unit in a defense zone. That unit loses all abilities and is destroyed.”), can you choose an allied unit?
A.
Yes, you can.
Q.
When this unit attacks the center column and tries to use its "A Single Perfect Cut" ability (“When this attacks the center column, you may choose 1 unit in a defense zone. That unit loses all abilities and is destroyed.”) to destroy a unit, what happens to the chosen unit if «Parzival» is used to prevent its destruction?
A.
In that case, the chosen unit will not be destroyed, but it will still lose all of its abilities.
Q.
When attempting to Gear Up into a unit with Gear Up through this event, can you ignore that unit’s Gear Requirement?
A.
No, you cannot ignore the unit’s Gear Requirement.
You can still only Gear Up into a unit if all of its Gear Requirement conditions are met.
Q.
If you use this card’s ability (“■When another allied {Military or Robotic} unit would be dealt damage, you may redirect all of that damage to this unit.”) to redirect damage to it, are your other allied {Military or Robotic} units still dealt that damage as well?
A.
No, your other allied {Military or Robotic} units are not dealt the redirected damage.
Q.
While this card is in your graveyard, can you still count it as being just 1 card?
A.
Yes, you can count it as being just 1 card.
Danger Boyz Capo “Missile Maniac” BOODAH
Q.
When using this card’s "Duhkha Dakka" ability (“ - 【Turn 1】 - Instant Action: [Put 1 allied unit into the graveyard.] Deal 1 damage to your opponent.”), if the allied unit you would put into the graveyard for the ability’s cost has Charge Shield, can that unit remain in play through using its Charge Shield?
A.
Yes, it can.
Also, even if the unit used as a cost remains in play due to its Charge Shield, you still can deal damage to your opponent with this card’s ability.
Q.
If this card is in your set zone, can you put this card itself into your graveyard to pay for the cost of its “■Standard Action: [Put 1 of your cards in play into the graveyard.] Normal summon this from your set zone.” ability and then normal summon it?
A.
No, you cannot.
You must put a different card into the graveyard to pay for this ability’s cost.
Q.
When looking at the top 4 cards of your deck with this card’s effect, if you do find a card with Forced Revealamong them, do you have to drive it?
A.
No. You may choose not to drive any of the cards.
Q.
When both players play 1 card each due to this event’s effect, does the opponent’s card enter the gate first, followed by the card you play?
A.
Yes. The cards are added to the gate in the following order:
1. The card played by the opponent
2. The card played by you
As a result, the card you played gets resolved first before your opponent’s (items in the gate are resolved in the reverse order they were added).
Danger Boyz Weirdmech Banbroom
Q.
When this is sent to the graveyard by the 【CNT】 ability of a «Land of Madness» event card, can you use this card’s "Bamboo Minigun" ability (“When this unit leaves play as a cost for you to play a card or ability, choose 1 or more enemy units and divide 4 damage among them.”)?
A.
No, you cannot.
The ability is only played when this card leaves play as part of paying a cost.
Q.
When you play a {Martial Skill} event card through this card’s "Treasure Ho!" ability (“When this attacks, choose 1 {Martial Skill} event in your graveyard. You may play it by doing [【DR】] equal to the event's level.”), do you still have to pay the resource cost for playing that card?
A.
Yes, you must still pay a cost equal to that event card’s level, in addition to the “You may play it by doing [【DR】] equal to the event’s level” part of the ability.
Q.
Can you have 8 copies of this card in a deck regardless of your ruler’s restrictions on the number of copies of a single card?
A.
Yes, regardless of which ruler you use, you can include up to 8 copies of this card in your deck.
Danger Boyz Monk-E & K-9 Mercenary Force
Q.
Can you have 8 copies of this card in a deck regardless of your ruler’s restrictions on the number of copies of a single card?
A.
Yes, regardless of which ruler you use, you can include up to 8 copies of this card in your deck.
Q.
Can this card’s "Kaiju Alert" ability (“If your opponent has put a unit into play during your turn, then for the rest of that turn, you may special summon this from your hand as an instant action.”) be used as an instant action as soon as the opponent adds a card or ability to put a unit into play during your turn to the gate?
A.
No. You cannot play this ability until after the card or ability to put your opponent’s unit into play fully resolves, and an enemy unit has actually entered play during your turn as a result. Once that happens, then you can play this ability as an instant action.
Q.
When your opponent puts 2 or more enemy units into play simultaneously during your turn, if you use this card’s "Death at First Sight" ability (“When your opponent puts a unit into play during your turn, you may destroy this. If you do, destroy that unit which your opponent put into play.”), can you destroy all of those enemy units?
A.
Yes, all of those enemy units will be destroyed.
Q.
If you use this card’s "Death at First Sight" ability (“When your opponent puts a unit into play during your turn, you may destroy this. If you do, destroy that unit which your opponent put into play.”) in response to your opponent putting a «Lucifer, the Lightbringer» into play during your turn, how does that get resolved?
A.
When multiple cards and/or abilities have the conditions that trigger them fulfilled simultaneously, first the active player decides which of their cards and/or abilities they want to use, and then add them to the gate in an order of their choice. This is then followed by the inactive player doing the same thing with their cards and/or abilities.
In the case of this scenario, you are the active player, so you decide whether to add your «Zamza Zamza»’s "Death at First Sight" ability to the gate. Afterwards, the opponent adds their «Lucifer, the Lightbringer»’s ability (“When this enters play, deal 5 damage to all units. This damage cannot be reduced.”) to the gate.
As a result, the opponent’s «Lucifer, the Lightbringer»’s ability is resolved first (items in the gate are resolved in the reverse order of which they were added). If your «Zamza Zamza» leaves play as a result of resolving this ability, then you cannot resolve the “you may destroy this” portion of its "Death at First Sight" ability, hence the “destroy that unit which your opponent put into play” portion is not executed.
Q.
Can you have 12 copies of this card in a deck regardless of your ruler’s restrictions on the number of copies of a single card?
A.
Yes, regardless of which ruler you use, you can include up to 12 copies of this card in your deck. However, this card is still subject to any restrictions on the total number of 【CNT】 cards you can have.
Q.
Let’s say that you used this unit’s ability (“【TD】【OD】 Declare 1 attribute. Until the end of turn, allied units with the declared attribute gain +2 ATK and +2 HP.”). If you then use an allied unit’s Familiar ability to give it the declared attribute after this unit’s ability was already resolved and its effect applied, does that unit with Familiar also get +2 ATK and +2 HP?
A.
No, only allied units in play that have the attribute you declare at the time of when you resolve this ability will get +2 ATK and +2 HP. The effect is not applied to other units that gain the declared attribute afterwards.